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Delta Green: The Role-Playing Game

Created by Arc Dream Publishing

Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.

Latest Updates from Our Project:

Recovery and Acquisitions
about 7 years ago – Wed, Mar 08, 2017 at 10:52:07 PM

Greetings. We are hard at work, but I'm taking a quick break to talk a little about Gen Con—and to offer a glimpse at one facet of "the Program," the reactivated Delta Green organization...

Asset Recovery 

Artifacts, alien technology, and unnatural books and biological specimens are stored at secure locations controlled by the Program, scattered throughout the federal hinterlands of the United States and in the labs of the Program’s private-sector partners. These deniable facilities are self-contained, and for the most part, personnel have little or no idea why their base is even there. Only a small team at the center of such a facility is briefed well enough to understand what they hold. To Agents, these facilities remain unknown until that knowledge is necessary for their operations. 

For the recovery and transportation of such assets, the Office of Security deploys researchers and guards in Air Force helicopters and rescue planes. Whenever possible, the recovery team meets agents at an airfield near the agents’ area of operation. The researchers carefully take possession of whatever the Agents have recovered. Collected evidence is sealed inside secure containers so that the flight team never know what they are transporting, even if the cargo is a live specimen. The researchers and Agents are under strict instructions to share no information with each other beyond what’s necessary for safety.

This program presently goes by the name Operation CORAL NOMAD. Its units are housed in commands such as 25th Air Force and the 347th Rescue Group. They operate out of Beale Air Force Base, California; Fort Belvoir, Virginia; Fort George G. Meade, Maryland; Lackland Air Force Base, Texas; Langley Field, Virginia; Moody Air Force Base, Georgia; Wright-Patterson Air Force Base, Ohio; and Patrick Air Force Base, Florida. 

If the Agents' operation takes place within 300 km of a CORAL NOMAD base, it typically deploys a Pave Hawk MH-60G helicopter with external fuel tanks and a flight range of about 800 km, filing a flight plan as a classified Air Force training exercise. Farther afield, it deploys an HC-130P Combat King transport plane with a flight range of more than 8,000 km. If those options are too high-profile, it deploys an ostensibly civilian charter jet owned by one of the Program’s private-sector allies, usually a subsidiary of March Technologies, Inc. It’s up to the Agents to get the assets to the nearest airfield. 

Every CORAL NOMAD flight includes a squad of heavily armed Air Force pararescue shooters, with deep training and combat experience, and one or two researchers. 

CORAL NOMAD does not provide transportation to Agents into or out of the field unless the Director of Security tells the crew explicitly to take an Agent aboard. That happens only if there are no other options—for example, if one of the Agents has become such a security risk that ordinary transportation is too dangerous, or a severely injured Agent must be taken to a Program-secured wing of a military hospital for treatment. 

Operation CORAL NOMAD has deep roots, with a continuous operational history of nearly 70 years across dozens of different Air Force units. It went by the name Project BLUE FLY for nearly fifty years in the MAJESTIC days, under the cover of aerospace rescue and recovery. Some of its senior personnel have personal experience fighting hostile extraterrestrials. Its legendary commander in the Nineties, Col. Robert Coffey, died saving his men from a catastrophic alien incursion. Its officers helped dismantle MAJESTIC’s corrupt leadership, years ago. Its overall commander at that time, USAF Lt. General Eustis Bell, became one of the directors of the Program. Most of CORAL NOMAD’s senior officers remember both Coffey and Bell with honor. They tend to dislike taking instructions from Security Director Oakes, who clearly is former Army, but they respect the Director enough to keep that opinion in-house. Mostly.

—Excerpted from Delta Green: The Role-Playing Game.

More Handlers Needed for Gen Con

Shane Ivey here from Arc Dream. Like I said in the last update, I've been so focused on the new book that my usual Gen Con prep lagged. We are still trying to get a good roster of games going to help DG fans have fun and introduce the game to newcomers. We need your help. 

To sweeten the pot, I have updated the rewards for running games at Gen Con. Generous booth credit, as always... and a free badge if you run enough games... AND special Delta Green swag. Patches, pins, shirts, challenge coin, even a raid jacket!

Get the details and sign up:

http://arcdream.com/home/2017/02/run-gen-con-games-for-arc-dream-early-event-submission-ends-feb-19/

Of course, we don't only want people at Gen Con. If you're running Delta Green games at another convention, email the details to our con guy Simeon ([email protected]). We'll see if we can hook you up with some of these rewards, too.

Operational security requires that you burn this jacket upon delivery.
Operational security requires that you burn this jacket upon delivery.

New Mythos Horror

A couple of old friends of mine are spearheading a new Cthulhu Mythos anthology of horror stories with a Southwestern theme: Chicken Fried Cthulhu. The editors, Mark Finn and Rick Klaw, and I go waaaay back. They are good, and they have a great batch of writers lined up for new stories and a few classics. I encourage you to pitch in for the ebook or paperback. 

Elder Dice

Here's another project by a couple of buddies of mine: sets of gorgeous Lovecraft-themed dice just made for Delta Green games. The dice pretty much sell themselves, but I can say I've seen them in person and they are that nice. Check it out.

Thanks,

Shane Ivey
Arc Dream Publishing

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Handlers needed for Gen Con!
about 7 years ago – Sat, Feb 25, 2017 at 10:33:59 PM

Attention, handlers! We need dedicated gamers to run Delta Green games at Gen Con 2017. Every game you run earns you free stuff at the Arc Dream booth, including extras like DG T-shirts, pins, and now "raid jackets" that we usually only offer in occasional low-profile sales. Every player gets booth credit, too.

See details and instructions here:

Thanks,

Shane Ivey
Arc Dream Publishing

 

You'll be happy to know Dr. Edwards survived last year's Operation FULMINATE. Barely.
You'll be happy to know Dr. Edwards survived last year's Operation FULMINATE. Barely.

 

A Glance at Great Cthulhu
about 7 years ago – Fri, Feb 24, 2017 at 10:43:02 AM

This post is for backers only. Please visit Kickstarter.com and log in to read.

Status: The Fall of Delta Green
over 7 years ago – Tue, Jan 17, 2017 at 10:28:04 PM

Dear backers,

Just a quick note about The Fall of Delta Green, Kenneth Hite's Gumshoe game about Delta Green in the Sixties. We've checked with Pelgrane Press, and here's its status:

  • The manuscript stands at 75,000 words. 
  • It’s due for a first round of external playtesting in February. (Pelgrane wil be organizing that, so please don't ask me how to sign up. You can find their forums and social media and so forth online.)
  • It’s on target for delivery in summer 2017.

Thank you again for supporting Delta Green.

Shane Ivey
Arc Dream Publishing

© Dennis Detwiller
© Dennis Detwiller

 

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Inside the "Case Officer's Handbook"
over 7 years ago – Thu, Dec 22, 2016 at 09:16:45 PM

Do your Kickstarter rewards include a PDF copy of the Case Officer's Handbook, aka the extended core rulebook of Delta Green: The Role-Playing Game? If they do, you can find a 61-PAGE preview of the manuscript-in-progress in your Digital Downloads at BackerKit!

Here's an explanatory note from Dennis Detwiller: 

"Hey guys. Much progress has been made. Here are 61 pages of near-final writing for Delta Green The Role-Playing Game corebook, coming as soon as (in)humanly possible. The current manuscript tops 400 pages, so there's a lot of editing, cleaning and re-writing to go, but we're aiming to finalize the text by February (it will then be available in raw text form to Kickstarter backers). After that, it becomes a whole new problem of laying the sucker out—luckily, most of the art is done. We follow the Orson Welles quote: We shall serve no wine before its time...

"There's so much that has to go in here. So many thoughts and ideas from over the years, and yet, it needs to be parsible to the first-time Handler. That's a big challenge. Anyway, enjoy!"

If you're not sure whether your rewards include that PDF, just follow your personal BackerKit link for this project. You can find lists of what rewards you're due and what digital downloads are available.

If you don't know your personal BackerKit link for this project, click here.

If you weren't a Kickstarter backer, pre-order the Case Officer's Handbook here.

Blessed Be the Torch

Welcome to Delta Green, a role-playing game of horror, wonder, and conspiracy. By opening this book, you have chosen to become the Handler. It’s the Handler’s job to keep the players— who take the role of Delta Green Agents—engaged. You are the creator, host, and judge of all things that occur in the fictional world of Delta Green. You fill it with secrets, take the role of non player characters (NPCs) the Agents interact with, and create the threats they face. You roll the dice and make the calls. In Delta Green, only the Handler understands the absolute truth.

Delta Green is about truths that kill. The ultimate truth is this: mankind was not the first, nor will it be the last of the Earth’s masters. In remote places, through rends in space/time, and beyond the veil of our limited, four-dimensional existence, things await release. When they are free, humanity will burn. An isolated few in the know—Delta Green—struggle to resist this final conflagration.

Being a Handler requires preparation, imagination, and an unwavering vision of where the game is headed. In Delta Green, it also requires an indifference to outcome. It might seem like a good idea to alter a die roll to save an Agent, or drop a vital clue when the team is on the wrong path. Resist these urges. Delta Green is not about victory, it’s about the fight.

Delta Green is about man’s urge to survive, understand, and overcome, in a universe wholly antithetical to these concepts. Agents of Delta Green struggle to defeat threats that outstrip even the human mind, as the world rushes towards inevitable destruction. Agents live their lives —what of them they can maintain—and keep the ultimate secret from their loved ones. No matter what they do, they know, eventually, the apocalypse is coming.

Congratulations, Handler; you’ve just been promoted to the apocalypse.

"Agent Alphonse," by Dennis Detwiller, © 2016
"Agent Alphonse," by Dennis Detwiller, © 2016

 

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