Recovery and Acquisitions
about 7 years ago
– Wed, Mar 08, 2017 at 10:52:07 PM
Greetings. We are hard at work, but I'm taking a quick break to talk a little about Gen Con—and to offer a glimpse at one facet of "the Program," the reactivated Delta Green organization...
Asset Recovery
Artifacts, alien technology, and unnatural books and biological specimens are stored at secure locations controlled by the Program, scattered throughout the federal hinterlands of the United States and in the labs of the Program’s private-sector partners. These deniable facilities are self-contained, and for the most part, personnel have little or no idea why their base is even there. Only a small team at the center of such a facility is briefed well enough to understand what they hold. To Agents, these facilities remain unknown until that knowledge is necessary for their operations.
For the recovery and transportation of such assets, the Office of Security deploys researchers and guards in Air Force helicopters and rescue planes. Whenever possible, the recovery team meets agents at an airfield near the agents’ area of operation. The researchers carefully take possession of whatever the Agents have recovered. Collected evidence is sealed inside secure containers so that the flight team never know what they are transporting, even if the cargo is a live specimen. The researchers and Agents are under strict instructions to share no information with each other beyond what’s necessary for safety.
This program presently goes by the name Operation CORAL NOMAD. Its units are housed in commands such as 25th Air Force and the 347th Rescue Group. They operate out of Beale Air Force Base, California; Fort Belvoir, Virginia; Fort George G. Meade, Maryland; Lackland Air Force Base, Texas; Langley Field, Virginia; Moody Air Force Base, Georgia; Wright-Patterson Air Force Base, Ohio; and Patrick Air Force Base, Florida.
If the Agents' operation takes place within 300 km of a CORAL NOMAD base, it typically deploys a Pave Hawk MH-60G helicopter with external fuel tanks and a flight range of about 800 km, filing a flight plan as a classified Air Force training exercise. Farther afield, it deploys an HC-130P Combat King transport plane with a flight range of more than 8,000 km. If those options are too high-profile, it deploys an ostensibly civilian charter jet owned by one of the Program’s private-sector allies, usually a subsidiary of March Technologies, Inc. It’s up to the Agents to get the assets to the nearest airfield.
Every CORAL NOMAD flight includes a squad of heavily armed Air Force pararescue shooters, with deep training and combat experience, and one or two researchers.
CORAL NOMAD does not provide transportation to Agents into or out of the field unless the Director of Security tells the crew explicitly to take an Agent aboard. That happens only if there are no other options—for example, if one of the Agents has become such a security risk that ordinary transportation is too dangerous, or a severely injured Agent must be taken to a Program-secured wing of a military hospital for treatment.
Operation CORAL NOMAD has deep roots, with a continuous operational history of nearly 70 years across dozens of different Air Force units. It went by the name Project BLUE FLY for nearly fifty years in the MAJESTIC days, under the cover of aerospace rescue and recovery. Some of its senior personnel have personal experience fighting hostile extraterrestrials. Its legendary commander in the Nineties, Col. Robert Coffey, died saving his men from a catastrophic alien incursion. Its officers helped dismantle MAJESTIC’s corrupt leadership, years ago. Its overall commander at that time, USAF Lt. General Eustis Bell, became one of the directors of the Program. Most of CORAL NOMAD’s senior officers remember both Coffey and Bell with honor. They tend to dislike taking instructions from Security Director Oakes, who clearly is former Army, but they respect the Director enough to keep that opinion in-house. Mostly.
—Excerpted from Delta Green: The Role-Playing Game.
More Handlers Needed for Gen Con
Shane Ivey here from Arc Dream. Like I said in the last update, I've been so focused on the new book that my usual Gen Con prep lagged. We are still trying to get a good roster of games going to help DG fans have fun and introduce the game to newcomers. We need your help.
To sweeten the pot, I have updated the rewards for running games at Gen Con. Generous booth credit, as always... and a free badge if you run enough games... AND special Delta Green swag. Patches, pins, shirts, challenge coin, even a raid jacket!
Get the details and sign up:
http://arcdream.com/home/2017/02/run-gen-con-games-for-arc-dream-early-event-submission-ends-feb-19/
Of course, we don't only want people at Gen Con. If you're running Delta Green games at another convention, email the details to our con guy Simeon ([email protected]). We'll see if we can hook you up with some of these rewards, too.
New Mythos Horror
A couple of old friends of mine are spearheading a new Cthulhu Mythos anthology of horror stories with a Southwestern theme: Chicken Fried Cthulhu. The editors, Mark Finn and Rick Klaw, and I go waaaay back. They are good, and they have a great batch of writers lined up for new stories and a few classics. I encourage you to pitch in for the ebook or paperback.
Elder Dice
Here's another project by a couple of buddies of mine: sets of gorgeous Lovecraft-themed dice just made for Delta Green games. The dice pretty much sell themselves, but I can say I've seen them in person and they are that nice. Check it out.
Thanks,
Shane Ivey
Arc Dream Publishing