Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.
Latest Updates from Our Project:
Expanded Briefing Documents
over 7 years ago
– Tue, Mar 28, 2017 at 11:04:59 PM
I have reorganized and expanded the Delta Green Briefing Documents. It includes new tools like a "How Did You Get to Delta Green?" page (with a one-roll Incursion Generator), sample professions for Agents and Specialists of "the Program," and a detailed "Personal Pursuits" page with the most essential Home options for easy reference. Download the Briefing Documents here.
The Program Needs You
over 7 years ago
– Fri, Mar 24, 2017 at 01:28:56 AM
Excerpted from Delta Green: The Role-Playing Game:
The Security Studies Group. Yellow Combine. Petrel Hill. Threshold Curve. Silver See. The official name has changed eighteen times since 2002. Every time it changes, the paper trail leading to its true activities becomes more muddled. With each change, a new, Top Secret special-access program grants continuing clearance to activities and intelligence that no American employee can confess or confirm.
Insiders call it “the Program.” Its headquarters—and its carefully compartmentalized laboratories, hangars, and personnel scattered throughout the government and private sector—allow it the pretense of legitimacy. But the Program’s leaders long ago determined that its work is too important to be restricted by the Constitution. The Program, for all its access and influence, is as criminal an enterprise as all the conspiracies and blacker-than-black military projects that came before it.
The Program’s people are warned never to let outsiders hear its true name: Delta Green.
Officially, the Program (whatever its current name) is dedicated to the acquisition and study of foreign technology. The documents that authorize it say nothing about the unnatural, or about the explicit criminality at the Program’s heart. The Program’s true purpose is stated goes back to Delta Green’s founding in 1942:
To gather intelligence on unnatural phenomena.
To protect the citizens of the United States from threats originating with unnatural phenomena.
To maintain the security of the United States against unnatural threats.
Only the means and methods have changed. At least, that’s what the Program’s leaders tell themselves. Some agents might hold lingering doubts about how their superiors are executing that mission. They may especially wonder about one essential, never-answered question: “In the long run, are we only making the problem worse?”
Gen Con Handlers and LARP Assistants
Gen Con is the biggest con of the year for us, and we love organizing lots of games. The deadline for submitting events is this Sunday. We need:
GMs to run Delta Green. (Or any of our games, for that matter!) Run any scenario you like, as long as it fits the 4-hour convention game slot. Or if you want to run something longer, go for it. If you need inspiration, review all the resources we've created for GMs.
Assistants and NPCs for the Delta Green LARP. Our old colleague Aaron Vanek is running this event, which will take players outside Gen Con facilities to confront unnatural terrors and deadly betrayal. The LARP will run three times: Thursday, Friday, and Saturday nights from 6pm to midnight. The more helpers we get, the more fun it will be.
Whether you run tabletop games or help with the LARP, you'll get Delta Green souvenirs (lapel pin, patch, T-shirt, challenge coin, even a raid jacket) and "store credit" at the Arc Dream booth. You get a free Gen Con badge if you run enough games.
Recovery and Acquisitions
almost 8 years ago
– Wed, Mar 08, 2017 at 10:52:07 PM
Greetings. We are hard at work, but I'm taking a quick break to talk a little about Gen Con—and to offer a glimpse at one facet of "the Program," the reactivated Delta Green organization...
Asset Recovery
Artifacts, alien technology, and unnatural books and biological specimens are stored at secure locations controlled by the Program, scattered throughout the federal hinterlands of the United States and in the labs of the Program’s private-sector partners. These deniable facilities are self-contained, and for the most part, personnel have little or no idea why their base is even there. Only a small team at the center of such a facility is briefed well enough to understand what they hold. To Agents, these facilities remain unknown until that knowledge is necessary for their operations.
For the recovery and transportation of such assets, the Office of Security deploys researchers and guards in Air Force helicopters and rescue planes. Whenever possible, the recovery team meets agents at an airfield near the agents’ area of operation. The researchers carefully take possession of whatever the Agents have recovered. Collected evidence is sealed inside secure containers so that the flight team never know what they are transporting, even if the cargo is a live specimen. The researchers and Agents are under strict instructions to share no information with each other beyond what’s necessary for safety.
This program presently goes by the name Operation CORAL NOMAD. Its units are housed in commands such as 25th Air Force and the 347th Rescue Group. They operate out of Beale Air Force Base, California; Fort Belvoir, Virginia; Fort George G. Meade, Maryland; Lackland Air Force Base, Texas; Langley Field, Virginia; Moody Air Force Base, Georgia; Wright-Patterson Air Force Base, Ohio; and Patrick Air Force Base, Florida.
If the Agents' operation takes place within 300 km of a CORAL NOMAD base, it typically deploys a Pave Hawk MH-60G helicopter with external fuel tanks and a flight range of about 800 km, filing a flight plan as a classified Air Force training exercise. Farther afield, it deploys an HC-130P Combat King transport plane with a flight range of more than 8,000 km. If those options are too high-profile, it deploys an ostensibly civilian charter jet owned by one of the Program’s private-sector allies, usually a subsidiary of March Technologies, Inc. It’s up to the Agents to get the assets to the nearest airfield.
Every CORAL NOMAD flight includes a squad of heavily armed Air Force pararescue shooters, with deep training and combat experience, and one or two researchers.
CORAL NOMAD does not provide transportation to Agents into or out of the field unless the Director of Security tells the crew explicitly to take an Agent aboard. That happens only if there are no other options—for example, if one of the Agents has become such a security risk that ordinary transportation is too dangerous, or a severely injured Agent must be taken to a Program-secured wing of a military hospital for treatment.
Operation CORAL NOMAD has deep roots, with a continuous operational history of nearly 70 years across dozens of different Air Force units. It went by the name Project BLUE FLY for nearly fifty years in the MAJESTIC days, under the cover of aerospace rescue and recovery. Some of its senior personnel have personal experience fighting hostile extraterrestrials. Its legendary commander in the Nineties, Col. Robert Coffey, died saving his men from a catastrophic alien incursion. Its officers helped dismantle MAJESTIC’s corrupt leadership, years ago. Its overall commander at that time, USAF Lt. General Eustis Bell, became one of the directors of the Program. Most of CORAL NOMAD’s senior officers remember both Coffey and Bell with honor. They tend to dislike taking instructions from Security Director Oakes, who clearly is former Army, but they respect the Director enough to keep that opinion in-house. Mostly.
—Excerpted from Delta Green: The Role-Playing Game.
More Handlers Needed for Gen Con
Shane Ivey here from Arc Dream. Like I said in the last update, I've been so focused on the new book that my usual Gen Con prep lagged. We are still trying to get a good roster of games going to help DG fans have fun and introduce the game to newcomers. We need your help.
To sweeten the pot, I have updated the rewards for running games at Gen Con. Generous booth credit, as always... and a free badge if you run enough games... AND special Delta Green swag. Patches, pins, shirts, challenge coin, even a raid jacket!
Of course, we don't only want people at Gen Con. If you're running Delta Green games at another convention, email the details to our con guy Simeon ([email protected]). We'll see if we can hook you up with some of these rewards, too.
New Mythos Horror
A couple of old friends of mine are spearheading a new Cthulhu Mythos anthology of horror stories with a Southwestern theme: Chicken Fried Cthulhu. The editors, Mark Finn and Rick Klaw, and I go waaaay back. They are good, and they have a great batch of writers lined up for new stories and a few classics. I encourage you to pitch in for the ebook or paperback.
Elder Dice
Here's another project by a couple of buddies of mine: sets of gorgeous Lovecraft-themed dice just made for Delta Green games. The dice pretty much sell themselves, but I can say I've seen them in person and they are that nice. Check it out.
Thanks,
Shane Ivey Arc Dream Publishing
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Handlers needed for Gen Con!
almost 8 years ago
– Sat, Feb 25, 2017 at 10:33:59 PM
Attention, handlers! We need dedicated gamers to run Delta Green games at Gen Con 2017. Every game you run earns you free stuff at the Arc Dream booth, including extras like DG T-shirts, pins, and now "raid jackets" that we usually only offer in occasional low-profile sales. Every player gets booth credit, too.