Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.
Latest Updates from Our Project:
Status: The Fall of Delta Green
almost 8 years ago
– Tue, Jan 17, 2017 at 10:28:04 PM
Dear backers,
Just a quick note about The Fall of Delta Green, Kenneth Hite's Gumshoe game about Delta Green in the Sixties. We've checked with Pelgrane Press, and here's its status:
The manuscript stands at 75,000 words.
It’s due for a first round of external playtesting in February. (Pelgrane wil be organizing that, so please don't ask me how to sign up. You can find their forums and social media and so forth online.)
It’s on target for delivery in summer 2017.
Thank you again for supporting Delta Green.
Shane Ivey Arc Dream Publishing
SaveSave
Inside the "Case Officer's Handbook"
almost 8 years ago
– Thu, Dec 22, 2016 at 09:16:45 PM
Do your Kickstarter rewards include a PDF copy of the Case Officer's Handbook, aka the extended core rulebook of Delta Green: The Role-Playing Game? If they do, you can find a 61-PAGE preview of the manuscript-in-progress in your Digital Downloads at BackerKit!
Here's an explanatory note from Dennis Detwiller:
"Hey guys. Much progress has been made. Here are 61 pages of near-final writing for Delta Green The Role-Playing Game corebook, coming as soon as (in)humanly possible. The current manuscript tops 400 pages, so there's a lot of editing, cleaning and re-writing to go, but we're aiming to finalize the text by February (it will then be available in raw text form to Kickstarter backers). After that, it becomes a whole new problem of laying the sucker out—luckily, most of the art is done. We follow the Orson Welles quote: We shall serve no wine before its time...
"There's so much that has to go in here. So many thoughts and ideas from over the years, and yet, it needs to be parsible to the first-time Handler. That's a big challenge. Anyway, enjoy!"
If you're not sure whether your rewards include that PDF, just follow your personal BackerKit link for this project. You can find lists of what rewards you're due and what digital downloads are available.
If you don't know your personal BackerKit link for this project, click here.
Welcome to Delta Green, a role-playing game of horror, wonder, and conspiracy. By opening this book, you have chosen to become the Handler. It’s the Handler’s job to keep the players—
who take the role of Delta Green Agents—engaged. You are the creator, host, and judge of all
things that occur in the fictional world of Delta Green. You fill it with secrets, take the role of non
player characters (NPCs) the Agents interact with, and create the threats they face. You roll the
dice and make the calls. In Delta Green, only the Handler understands the absolute truth.
Delta Green is about truths that kill. The ultimate truth is this: mankind was not the first, nor
will it be the last of the Earth’s masters. In remote places, through rends in space/time, and
beyond the veil of our limited, four-dimensional existence, things await release. When they are
free, humanity will burn. An isolated few in the know—Delta Green—struggle to resist this final
conflagration.
Being a Handler requires preparation, imagination, and an unwavering vision of where the
game is headed. In Delta Green, it also requires an indifference to outcome. It might seem like a good idea to alter a die roll to save an Agent, or drop a vital clue when the team is on the wrong
path. Resist these urges. Delta Green is not about victory, it’s about the fight.
Delta Green is about man’s urge to survive, understand, and overcome, in a universe wholly
antithetical to these concepts. Agents of Delta Green struggle to defeat threats that outstrip
even the human mind, as the world rushes towards inevitable destruction. Agents live their lives
—what of them they can maintain—and keep the ultimate secret from their loved ones. No
matter what they do, they know, eventually, the apocalypse is coming.
Congratulations, Handler; you’ve just been promoted to the apocalypse.
Save
Future/Perfect, Part 1 now available
about 8 years ago
– Tue, Dec 20, 2016 at 10:35:40 PM
A killer is loose in Death Valley. This is one case your Agents may wish they hadn't solved.
Future/Perfect, Part 1 is the latest scenario for Delta Green: The Role-Playing Game. It's built to serve as an introduction for new Agents and new players, so it has options for Agents who have never heard of Delta Green.
Dennis Detwiller wrote Future/Perfect, a four-part Delta Green campaign, years ago and published it as a series of free downloads. Future/Perfect, Part 1, has been edited throughout and adapted to the new rules of Delta Green: The Role-Playing Game and the present-day setting. The other three parts of Future/Perfect will be adapted soon.
We recently published "Observer Effect," my new Delta Green scenario. I just updated it with corrections throughout the document, so I recommend downloading the latest version. The link is in your Digital Downloads in BackerKit. In addition, the link is now a discounted (free) download from RPGNow.com, so you can add "Observer Effect" to your OneBookShelf library. If you have any trouble with the new link or the discount, please let me know.
Check out Harlem Unbound, a new project led by our friend and colleague Chris Spivey. Harlem Unbound is a sourcebook for Call of Cthulhu and GUMSHOE that puts the players in the shoes of African American investigators in the middle of the 1920s Harlem Rennaissance. Harlem Unbound is already way past funded with 22 days to go, and it keeps adding great new material. We're thrilled to see Chris' success.
Observer Effect
about 8 years ago
– Fri, Dec 09, 2016 at 07:50:12 PM
We just distributed the scenario "Delta Green: Observer Effect" to backers who requested it as an add-on in Kickstarter and who pre-ordered it at Backerkit. If you fall into one of those camps, please visit your personal Backerkit page and look for it in Digital Downloads.
If it's not in your Digital Downloads, that's probably because you didn't pay $5 to add it to your rewards. That's OK. It will go on sale elsewhere shortly.
If you are certain you did pay $5 for "Observer Effect" but it's not in your Digital Downloads, shoot an email to [email protected] with the details. We'll sort you out.
Delta Green in progress, November 2016
about 8 years ago
– Thu, Nov 17, 2016 at 11:19:44 PM
Greetings, friends. Shane Ivey here. Things are moving along with Delta Green: The Role-Playing Game. Let's take a look at some of the current projects.
Delta Green: The Role-Playing Game (aka Case Officer's Handbook)
Dennis Detwiller and I are editing this, which will ultimately be the core book of the game line, as well as bringing some final pieces together with help from Adam Scott Glancy. It's a beast of a book, and all of the other big books in the line hinge on it in one way or another, so it's getting most of our attention. Once it's done, we'll fan out to work with other contributors on the sourcebooks: Control Group, PISCES, Deep State, Impossible Landscapes, Falling Towers. You can see teasers and excerpts at Dennis' Patreon page.
The Fall of Delta Green
You'll need to ask Simon or Cat at Pelgrane for official updates on The Fall of Delta Green, but I understand it's nicely far along. They recently sent over a cover art proposal for review.
Impossible Landscapes
Dennis has been playtesting the first draft of this campaign with the Role Playing Public Radio crew. You can listen to the games on his Patreon page.
The Scenarios
I just sent "Observer Effect" to layout.
I'm editing and revising "Wormwood Arena" now, and hope to have it ready for playtesters next week.
Once Scott is done with his parts of the core book, "Iconoclasts" will be the next thing about which I frequently pester him.
Soon I'll work on adaptations of past Delta Green scenarios, such as "A Victim of the Art" and "Future/Perfect."
Oh, and Dennis wrote a short scenario about [REDACTED] that you can download at, you guessed it, his Patreon page. You can also find a recording there of him running it for me, Ross Payton, and some special guests at Gen Con.
Redacted Files
I have all the first drafts of these treatments of U.S. government agencies. I will start editing and finalizing them in the next couple of weeks.
Other Things
Believe it or not, Delta Green is just part of my life.
Arc Dream Publishing's full-color, hardback edition of Puppetland is shipping now to stores. You can order it on Amazon.Puppetland was created by Delta Green co-creator John Scott Tynes back in the mid-1990s. It was a razor-thin, diceless RPG that relied on a particular kind of role-playing more than the mechanics of game rules to create storybook-style tales of humor and horror. This new edition is much expanded, with contributions from some of our favorite game designers, and is filled with gorgeous new art.
In the next couple of weeks I'm going to put some hard time into bringing together a new issue of The Unspeakable Oath.
Dennis and I are piecing together a couple of new King In Yellow-related projects. We're working with great colleagues on a couple of card games, a couple of new books for our World War II RPG Godlike, a Roman fantasy campaign book for Reign, and more.
On a personal note, I'm diverting myself from time to time with some extensive dabbling in historical role-playing, which is one of my favorite genres. I tend to veer between Westerns and Napoleonics. I may take that to Patreon at some point to see if it appeals to anyone else. And I'm active again after an overlong slump brought on by an unusually persistent depressive episode. Thank you, buporion!