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Delta Green: The Role-Playing Game

Created by Arc Dream Publishing

Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.

Latest Updates from Our Project:

Playtesters needed for "The Star Chamber"
about 9 years ago – Thu, Nov 05, 2015 at 04:36:05 PM

Dear backers,

We need volunteers to playtest "The Star Chamber," Greg Stolze's new scenario for Delta Green: The Role-Playing Game. The playtest will begin Monday, 9 NOV 2015. Reports are due Friday, 11 DEC 2015. The scenario usually takes one three- or four-hour game session to finish.

In "The Star Chamber," a team of Delta Green agents has fouled up badly. It's up to your players to find out what happened — by taking the roles of the other agents in the conflicting reports they give of a mission that went wrong. 

"The Star Chamber" is written for a modern-day cell in the old conspiracy, with Agents who refused to join the reactivated Delta Green program or were never invited in. It's ideal for a team of agents who already have a mission or two behind them, or at least for players who have played enough Delta Green games to fake it.

If you're interested, please click here to read the requirements carefully and enter your contact information:

https://docs.google.com/forms/d/1XsqCfsHY1rYCYCT00oOiREP9TnFSaWv8D4f0zc6iVos/viewform?usp=send_form

Thank you. 

Shane Ivey
Arc Dream Publishing

The apocalypse is here
about 9 years ago – Thu, Oct 29, 2015 at 10:49:47 PM

It's an interesting word, "apocalypse." It evolved from Greek, apokaluptein: to uncover, to reveal. The apocalypse is merely our perception of an ending that's already begun. It began before the accident of humanity, before the first Old Ones seeped down from the stars. It encompasses them, too, in all their power and inconceivable age. Do we jumped-up monkeys really have the hubris to stand in its way?

Delta Green does. That's the mission. That'll always be the mission. One fucking hopeless act of hubris at a time.

Two thousand, five hundred and thirty-three backers have funded Delta Green: The Role-Playing Game and a long line of sourcebooks, adventures, and downloads.

This project has been an astounding success. It allows us to do work that we've only been dreaming about.

To all our backers and everyone who's been championing Delta Green all these years, thank you! 

Special thanks to our friend Ross Payton, who stepped in early to help us keep open lines of communication with backers and who has been a tireless friend of Delta Green and Arc Dream Publishing. You owe it to yourself to follow his podcasts at Role Playing Public Radio ("Delta Green: God's Teeth" episode 3 is online now) and to support RPPR at Patreon for exclusive episodes and more awesomeness.

Now, let's review what this project has created.

HARDBACK BOOKS AND ACCESSORIES:

  • The Fall of Delta Green (late 2016)
  • Agent's Handbook (Mar 2016)
  • Handler's Screen with Quickstart Kit (Apr 2016)
  • Case Officer's Handbook (Jun 2016) 
  • Control Group (Aug 2016)
  • Impossible Landscapes (Oct 2016)
  • Deep State (Nov 2016)
  • PISCES (Dec 2016)
  • Falling Towers (Jan 2017)

SCENARIOS AND OTHER PDF DOWNLOADS:

We're hard at work already.

Adding funds and changing rewards

You will be able to add funds to your pledge, pick up new rewards, cover the costs of international shipping, and even change your reward tier in Backerkit. We are setting everything up and will send a link in a few days when it's ready. In the meantime, patience!

Getting the books later

CONSUMERS: After we deliver each new product to backers, consumers will be able to get it in PDF from DriveThruRPG and in print from stores and from Indie Press Revolution.

RETAILERS: Retailers will be able to order each book from Indie Press Revolution and from distributors worldwide. Our distribution sales agent will be Studio2 Publishing.

Delta Green communities

There are all kinds of places to join us for Delta Green discussions and to trade ideas with other players.

The mission is never over

But this is enough for now. 

We have some deadlines to hit.

Exterior, Delta Green Handler's Screen
Exterior, Delta Green Handler's Screen

Quick update on Add-On reward packages!
about 9 years ago – Thu, Oct 29, 2015 at 04:51:56 PM

We're in the last few minutes of this project and I've only now realized we have a serious problem in one of our Add-On Reward options.

On the Add-On Reward Table there was an option for $220 to add "All the physical books." That was meant as a way to add the hardbacks to your RISING THREATS pledge of $80 and make it the equivalent to the NEW AGE pledge of $300. 

The problem is that some backers noticed they could pledge only $1 for "FRIENDLY" and add $220 and get all nine books for $221. A price that low for nine beautiful hardback books hurts us. 

So we've removed that $220 add-on from the menu and don't plan offer it in backerkit. If you want all nine books, please pick the "NEW AGE" tier instead for $300. You'll also get a ton of amazing resources in PDF.

HOWEVER! It's the last minutes of the project. If you have the chance to change your tier to the right one, please do so. But we don't want anyone who misses this update to feel like we've tried to pull a bait and switch on them. If this project ends and your pledge was $221 in good faith to get all the books, we will deliver all the books. Just be patient as we sort through it all. We'll take care of you. 

I better hit SEND so this gets out there before the project ends. I hope it makes sense. I'm sorry for the confusion. I don't know why I didn't catch this problem before. If this last-minute change causes anyone grief, WE WILL WORK WITH YOU to make everything good. 

(BTW, HOLY CRAP we hit $360K! Thank you all! Look for a proper update soon.)

Shane Ivey
Arc Dream Publishing

Here's the updated Add-on Rewards Table.

If in doubt, skip the Add-On table and grab THE NEW AGE tier and you're done.

What eldritch forces propel this work?
about 9 years ago – Wed, Oct 28, 2015 at 12:25:34 AM

On October 25 we posted what we figured to be the last update before this campaign's end. We had just hit $260K and unlocked what we thought would be the final book from this campaign, Deep State. So we announced a "Hail Mary" final goal to unlock a new book, PISCES, at $300K. It seemed unlikely but worth the try.

Two days later we're about to hit $300K and still have 40 hours to go.

All those careful negotiations with shadowy powers must have paid off after all.

But this is Delta Green. We aim to go down fighting. So here's the new final goal. 

Really final, this time.

Seriously.

Delta Green: Falling Towers

This is Shane Ivey writing, by the way. Here's a little background. A couple of months ago at Gen Con 2015, Scott Glancy and I were trading thoughts about the ways Dennis Detwiller had hinted at the Fate evolving.

The Fate, if you remember, was an influential and lethal cult in New York that wormed its way through the heart of power throughout the 20th century. Ordinary New Yorkers who worked and lived in certain circles feared the organized crime syndicates. The organized crime syndicates feared a deeper, more shadowy syndicate called the Network, a syndicate that could do impossible things. Nobody was safe from the Network. Nobody talked about the Network, but everybody knew about it. And nobody was safe from it. The Fate was the cabal at the heart of the Network. It was a cult that was followed -- or outright worshipped -- an immortal sorcerer named Stephen Alzis.

Delta Green knew about the Network. They had traded shots with it a time or two. They  almost always lost, and they usually lost big. By the end of the 1990s Delta Green's leaders said New York City was all but off-limits for Delta Green operations. A truce with Alzis was the best they could manage.

You can find all this in Delta Green and Delta Green: Eyes Only.

An infamous lieutenant of Stephen Alzis.
An infamous lieutenant of Stephen Alzis.

A while back Dennis Detwiller, the creator of the Fate, told Scott and me that he figured that at some point after 9/11, Stephen Alzis vanished. There was no fanfare, no coup, no maneuvering. He just stopped showing up. And naturally all his followers started taking each other down, each of them wanting to be top boss.

So, Scott and I at Gen Con were talking about that. We started laughing at the thought of Delta Green agents in New York realizing what had happened, and how rabid they would be to jump in the middle of all that and take another shot at the Fate. 

The more we imagined it, the more it sounded like a pretty bad-ass campaign to play.

That's Delta Green: Falling Towers. 

If this runaway project hits $340K, we'll publish it. 

Falling Towers will be two things. First, a series of scenarios where Delta Green agents in the 2000s turn every available resource toward rooting out the fractious Network and destroying it. Second, a sourcebook for the mysteries and threats Delta Green faces in New York today. You can run a Fate-hunting campaign in the 2000s and use that as a launch point for an ongoing New York campaign today. The primary writers will be me, Daniel Harms, and Dennis Detwiller. Dennis will illustrate it.

So. Will this project hit that lofty goal? We can't say. Delta Green has tried to take down the Fate before. Tried and paid the price.

But the mission is never over.

"Lover In the Ice"

Meanwhile, we're about to send backers a download link for the Delta Green conversion of "Lover In the Ice," which backers unlocked in our social media campaign. "Lover In the ice" is Caleb Stokes' horrifying scenario of monstrosities infesting a storm-crippled Midwestern city. It is brutal and great. We hope you enjoy inflicting it on your players.