The Case Officer's Handbook includes everything in the Agent’s Handbook plus chapters on creating scenarios; running campaigns and customizing the setting; creating and customizing Cthulhu Mythos tomes, monsters, spells, and alien artifacts; cults, factions, and threats; and more.
We have updated the main page of the Kickstarter project with details about getting the Case Officer's Handbook, whether by adding it to your current pledge or "upgrading" from the Agent's Handbook to the Case Officer's Handbook.
Please review the updated main page, and the FAQ at the bottom, carefully. We'll be happy to answer any questions you have.
Next up—at this rate we'll fund it in a few hours!—is "Protocols: The Unripened Fruit," a report on the ways Delta Green must deal with the dead. It will be available FREE to all backers as quickly as we can post it.
In the meantime here's another glimpse at the Case Officer's Handbook, advice for the Handler—the Game Moderator—in preparing a Delta Green campaign.
The Limits of Intelligence
No one in the world of Delta Green knows and understands everything presented here. At best, the most informed members who have managed to remain sane understand a tiny fraction of it. And much of what is “known” is wrong, or at the very least misinformed. This information usually comes from books written by madmen on the cutting edge of science and religion, scattered across the twisted skein of history. Mankind’s technological ascent has done little to change the lack of clarity.
There is no “DEEP ONE ELIMINATION” manual. There are no repositories of artifacts or spells. Since the 1950s, Delta Green has understood the deleterious effects that such things have the human mind. It has learned to compartmentalize information not just for the sake of secrecy but also for sanity. Such books, artifacts and creatures act as a cancer on the mind, changing those exposed into something less human, and eventually into servants of the darkness. No one is immune.
Therefore agents often operate in a vacuum of information and must identify, uncover and destroy threats with little to no guidance. Assistance may come on rare occasions, but agents soon learn not to rely on it.
Fewer than three thousand people across the United States know anything about the truly unnatural. Most know only that forces exist outside of accepted reality, and they are as much a threat to sanity as to physical well-being.
On the level above the intelligence services tasked with uprooting the unnatural, what is really happening? This is a question to work out for your own campaign.
Staying true to the concept of Delta Green, the players will never understand the ultimate truth. But establishing that truth for your own reference will inform the tone of the campaign and the threats the agents face. And it will give you ammunition to fill sessions with moments of terror.
You, the Handler, must decide what’s real in your Delta Green campaign. The players should never feel secure that they know what’s really going on. As soon as they think they do, it’s your duty to prove them horribly wrong.
The End Has Only Begun
We have 24 days to go and many amazing projects to create.
The Children of Atlach-Nacha
over 5 years ago
– Sun, Oct 04, 2015 at 09:42:13 PM
We have hit our latest stretch goal! That means we're about to send "The Children of Atlach-Nacha" to all backers FREE.
Dr. Steffen Bonn is professor of entomology (specializing in arachnology). He taught insect biology at Columbia University in New York from 2003 until his mental collapse and disappearance in 2010. He now lives on the streets of New York, quite mad. His homeless colleagues call him the “Spider-Man.”
Before his rapid mental breakdown, Bonn was a respected member of the entomology community. He was considered an up-and-coming star due to his discovery of Acanthogonatus comis, a dramatic new spider species.
In 2007, several papers concerning the so-called “spider mountains” in Co-lombia caught Bonn’s attention. In these areas, largely unexplored, seven inde-pendent spider species had been identified in a 34-year period. Still, no one had gone very deep into the area. Bonn hoped to change that. He spent almost a year attempting to find a sponsor for an expedition before he was approached by Grant Industries, a materials science company interested in bio-materials de-rived from spider silk. A modest budget was set aside and Bonn assembled a team of four.
They found Acanthogonatus comis and it seemed Bonn’s fame within the en-tomological community was assured. That was when the voices started.
At this moment we are merely $1,507 away from funding a full-color hardback printing of the Case Officer's Handbook. That's a massively expanded core rulebook for Delta Green: The Role-Playing Game. As a backer you'll be able to get either the smaller Agent's Handbook or upgrade to the Case Officer's Handbook (see the project FAQ for details). Or if you plan to run Delta Green games, get both! Have the Agent's Handbook for your players and keep the secrets of the Case Officer's Handbook to yourself.
More amazing projects are coming after that.
ARCHINT: Archeological intelligence
over 5 years ago
– Sat, Oct 03, 2015 at 06:48:16 PM
We’ve hit $110K, which means we’ll publish “ARCHINT,” a collection of new artifacts and spells created with the rules and guidelines fromDelta Green: The Role-Playing Game!
Those rules will be in the Case Officer’s Handbook, which is already in the works after hitting its PDF stretch goal. It will become a full-color hardback when we hit $120K.
But our immediate goal is now $115K, which unlocks “The Children of Atlach-Nacha.” This horrifying new threat for Delta Green will be available FREE to all backers.
Let’s make it happen.
Words for the Handler
In Delta Green: The Role-Playing Game we call the Game Moderator the Handler. Like a handler in the intelligence world, you run a team of agents—the players—in dangerous, often ill-advised missions for reasons they may never clearly know.
Here's a glimpse at the Handler's section of the Case Officer's Handbook.
“That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy.”
—H.P. Lovecraft, “The Call of Cthulhu”
"On Edward Teller’s blackboard at Los Alamos I once saw a list of weapons—ideas for weapons—with their abilities and properties displayed. For the last one on the list, the largest, the method of delivery was listed as 'Backyard.' Since that particular design would kill everyone on Earth, there was no use carting it elsewhere."
Welcome to Delta Green, a game of horror, wonder and conspiracy. By opening this book, you have chosen to become the Handler for a group of Agents of Delta Green. It’s the Handler’s job to keep the players, who take the role of Agents, engaged. You are the host, the creator, and the judge of all things that occur in this fictional world. You fill it with secrets. You take the role of every character your players meet and every threat they face. You alone understand the mysteries they probe, and only you see the absolute truth.
Being a Handler is difficult. It requires preparation, a good imagination and an unwavering vision of where the game is heading. In Delta Green, it also requires a Buddhist-like indifference to outcome. You might consider altering a die roll to save an agent or dropping a vital clue when the team is on the wrong path. Resist this urge. Delta Green is not about stacking the deck. It’s not about victory. It’s about something else.
Delta Green is about man’s insignificance in the universe and its urge to survive, to understand and overcome. Delta Green agents embody this concept. They struggle to defeat threats that outstrip the human mind, even as the world rushes towards destruction.
Congratulations, Handler. You are that apocalypse.
"Down in the Delta" unlocked for Delta Green backers
over 5 years ago
– Fri, Oct 02, 2015 at 11:17:25 PM
Delta Green: The Role-Playing Game has hit its $105K stretch goal! That means we're giving a download of "Down in the Delta," a short story by Adam Scott Glancy, to every backer. Backers, watch your inboxes for the link. Everyone else, join the project now and read it for yourself.
NEXT UP: At $110K we fund "ARCHINT," an optional add-on. "ARCHINT" will be a new collection of new artifacts and spells created using the guidelines in the Case Officer's Handbook.
Be seeing you.
The Case Officer's Handbook is funded!
over 5 years ago
– Fri, Oct 02, 2015 at 08:55:45 PM
Thanks to your support, we have unlocked the PDF edition of the Case Officer's Handbook! That's the expanded version of the rules for Delta Green: The Role-Playing Game, featuring everything from the Agent's Handbook plus a second half dedicated to the Delta Green setting, the Cthulhu Mythos, threats and cults, magic, alien science and artifacts, and customizing everything to keep your players guessing. We can't wait to share it with you.
And now we can reveal the next slate of Stretch Goals!
At $105K, "DOWN IN THE DELTA": Adam Scott Glancy's story of Delta Green confronting horrors in New Orleans, told as emails to A-Cell from an unhappy agent. Available FREE to all backers.
At $110K, "ARCHINT": A new collection of new artifacts and spells created using the guidelines in the Case Officer's Handbook.ADD-ON COST: $5, PDF only. PDF included in tiers that get "All New PDFs Funded by This Project."
At $115K, "THE CHILDREN OF ATLACH-NACHA": A horrifying new threat for Delta Green. Available FREE to all backers.
At $120K, A COLOR HARDBACK PRINTING OF THE CASE OFFICER'S HANDBOOK: At this level we'll print a full-color hardback edition of the Case Officer's Handbook. ADD-ON COST: $70 for the hardback and the PDF. (If you already pledged $30 above your Reward Tier to get it in PDF, just boost your pledge another $40 to get the hardback too.) When we meet this goal you can upgrade your Agent's Handbook if you wish. See the FAQ.
At $125K, "PROTOCOLS: THE UNRIPENED FRUIT": A report on ways for Delta Green agents to deal with unwanted corpses. Available FREE to all backers.
AT $130K, GAME MODERATOR'S SCREEN WITH QUICKSTART RULES AND STARTER SCENARIO: A GM screen for your table, short "quickstart" rules to teach new players fast, and a short starter scenario to begin play immediately. Available in print and PDF, price to be announced as we get closer. PDF included in tiers that get "All New PDFs Funded by This Project."
At $135K, "MAKING HORROR SCENARIOS": Suggestions and examples for creating horror for your players in Delta Green. Available FREE to all backers.
At $140K, "ICONOCLASTS": A new scenario by Adam Scott Glancy, wherein Delta Green learns of the repercussions of ISIS zealots destroying artifacts that were better left alone. ADD-ON COST: $5, PDF only. PDF included in tiers that get "All New PDFs Funded by This Project."
At $150K, "THE STAR CHAMBER": A new scenario by Greg Stolze, wherein Delta Green agents must untangle conflicting narratives from a mission that went very wrong. Greg calls it Delta Green meets Rashomon. ADD-ON COST: $5, PDF only. PDF included in tiers that get "All New PDFs Funded by This Project."
At $160K, "IN THE COURT OF THE YELLOW KING": A short play by John Scott Tynes. Available FREE to all backers.
At $170K, "I HAVE SEEN THE YELLOW SIGN":A look the challenges of containing the King in Yellow "infection" in the Information Age. Available FREE to all backers.
At $180K: IMPOSSIBLE LANDSCAPES IN PDF: A sourcebook and full-length campaign where Delta Green agents face the influence of the King in Yellow, written by Dennis Detwiller with Daniel Harms, Robin Laws, and John Scott Tynes. ADD-ON COST: $20, PDF only. PDF included in tiers that get "All New PDFs Funded by This Project."
At $190K, "THE LAST SHOW": A short story of Delta Green and the King in Yellow. Available FREE to all backers.
At $200K, A COLOR HARDBACK PRINTING OF IMPOSSIBLE LANDSCAPES! This will be a beauty. ADD-ON COST: $50 for the hardback and the PDF. (If you already pledged $20 above your Reward Tier to get it in PDF, just boost your pledge another $30 to get the hardback too.)
And we have a lot more to come....
Agent's Handbook (Full-color hardback and PDF)
"Observer Effect" (PDF)
Operational History (PDF)
Case Officer's Handbook (PDF)
Keep Up the Fight
Keep spreading the word and playing the game! We're just getting started.