Agents: A Call to Arms
almost 7 years ago
– Thu, Oct 01, 2015 at 12:40:51 PM
We're adjusting in real time as feedback comes in, so please have patience. We are super eager to help and make things great, but our final focus is on amazing books, and not some soaring money goal.
AGENTS. We need your help. There are amazing books waiting to be had down the line.
If we don't reach the totals, the books will go to the "what could have been" pile. We've put too many books there. Now is your chance. Invest in the future of Delta Green.
Our next goal is only $7k away.
AT $95K, OPERATIONAL HISTORY: A new 128-page timeline of the world of Delta Green -- much more than we can fit in the Case Officer's Handbook -- written by Gil Trevizo with Dennis Detwiller, Adam Scott Glancy, and Shane Ivey.
AT $120K, CASE OFFICER'S HANDBOOK: This big, color hardback will have everything from the Agent's Handbook plus a Game Moderator's view of the setting and ton of new material for running Delta Green campaigns, customizing the setting and the threats, and keeping your players surprised and scared.
Past that IMPOSSIBLE LANDSCAPES and MORE.
New 95k Stretch Goal: Delta Green OPERATIONAL HISTORY 128 page timeline
almost 7 years ago
– Wed, Sep 30, 2015 at 11:09:54 PM
AT $95K, OPERATIONAL HISTORY: A new 128-page timeline of the world of Delta Green -- much more than we can fit in the Case Officer's Handbook -- written by Gil Trevizo with Dennis Detwiller, Adam Scott Glancy, and Shane Ivey. ADD-ON COST: $15, PDF only.
Also, new Tiers including ALL PDFs past, and those produced by the Kickstarter (Pledge $180 or more
SECRETS OF THE OLD ONES).
Let's get to 200% funding and beyond. Because past 120k, the fun really begins.
Day Two: No Plan Survives First Contact With the Enemy
almost 7 years ago
– Wed, Sep 30, 2015 at 06:49:56 PM
Hey guys, Dennis here.
Funded in 4 hours, 181% funded in a day. Amazing. When we came to Kickstarter, we weren't even certain the Agent's Handbook would fund, and here we are well on our way to the Case Officer's Book. Thank you.
So far, we've unlocked:
- THE AGENT'S HANDBOOK: All you need to play the Delta Green RPG. (Rules preview available here).
- VISCID: A new Delta Green scenario by Dennis Detwiller, wherein the agents find that even magic has a half-life. ADD-ON COST: $5, PDF only.
- OBSERVER EFFECT: A new Delta Green scenario by Shane Ivey. Most physicists think a new lab's experiment to study the nature of reality won't reveal a thing. Your Delta Green agents are about to learn otherwise. ADD-ON COST: $5, PDF only.
At $120k we unlock:
- THE CASE OFFICER'S HANDBOOK: This big, color hardback will have everything from the Agent's Handbook plus a Game Moderator's view of the setting and ton of new material for running Delta Green campaigns, customizing the setting and the threats, and keeping your players surprised and scared. ADD-ON COST: $70 for the hardback plus PDF, or $30 for just the PDF. (You can change your AGENT'S HANDBOOK pledge to this for an additional $20; this is a separate book from the AGENT'S HANDBOOK and contains everything found in the AGENT'S HANDBOOK).
We're working on something very special to fit in at around the 95k mark, right now. More on that later.
Still, we continue to make adjustments. No plan survives first contact with the enemy, and publishing and Kickstarter has a thousand pitfalls we at Arc Dream are very, very familiar with, and will not make. It's why when you pledge, you can be confident in getting your product.
We get a lot of suggestions that open with "in this other Kickstarter I saw..."; and we're going to stop you right there — in the great scheme of things, our most important mission is to get you quality books. Many other companies chase a growing total to see how high it can go; we are not that company. Many, many (many, many) other Kickstarters end in financial disaster, either through malfeasance, or miscalculation. We've created A LOT of Kickstarters, and we worked hard to make sure we're not hanging ourselves promising something in the tiers that will come back and kill us in the end.
I have heard many people ask for t-shirts and other things that are literally black holes of productivity (someone needs to source them, size them and ship them, and that someone is one of the book creators). We won't be creating a chain of crap side-items that destroy our productivity to make five more dollars per order.
We've also gotten a lot of great ideas (and have changed our tiers to suit when possible). Keep submitting ideas (even if they might be misinformed ones, we'd rather hear them than not), but I would encourage you to do one thing in particular:
Keep complaint spam off the Comments section.
If you have a complaint, question, or an idea, you can reach me at firstname.lastname@example.org Please, drop me a line and let me know what you're thinking and try to keep negative comments to a minimum.
A couple of general notes:
- You can adjust your pledge at any time (if any of that tier are available).
- Every pledge is refundable at request with no explanation.
- We're working on figuring something out to ease international shipping (though, if we pull THAT off we might as well start doing that for a living!)
And one last note as to what the Delta Green RPG Kickstarter is about. Many Kickstarters are about raking in as much money as possible through any means possible. The service has transformed from a pre-funding/early read on the public response to a product mechanism, to a lottery ticket.
This is not one of those Kickstarters. It will not be one of those Kickstarters.
Our goals are:
- Do not chase product at a loss.
- Create quality product.
- Pay our people so their work is stellar.
- Get these products to you as fast as is possible.
All money pledged here moves the Delta Green RPG line forward. The higher the total, the faster these books will be made and released. So, if your plan involves waiting on the sidelines to buy the book at retail, I have some rough news: if it's not funded here, it's likely not coming out.
So get in there, pledge what you can. Spread the word. Let's make this happen. Help us create the apocalypse.
Funded in Four: The End Has Begun
almost 7 years ago
– Tue, Sep 29, 2015 at 11:14:41 PM
Players come to Delta Green for all kinds of reasons. They’re eager to solve a mystery, kill a villain or destroy a monster. These outcomes are never simple. Sometimes even seeing the threat in a Delta Green operation is enough to annihilate a group of agents.
So consider this overview a warning.
Delta Green is about fear.
It may seem to be about other things from time to time. About manipulation. About power. About control. It has all these things, but that’s not what it’s about.
Delta Green is about an agent, alone and off the record, breaking into an old woman’s house in Brooklyn because for a split-second she cast the shadow of a hunched, monstrous thing with jaws like a jackal.
Delta Green is about two women who pulled off the heist of the Mayan Codex from the American Museum of Natural History—an operation six months in the planning—only to burn it in a pyre of gasoline and wood in an abandoned field, mourning their lost teammates whom it drove to madness.
Delta Green is about watching from the Blackhawk jumpseat as something bigger than the forest snatches your strike team’s helicopters from the air like flies.
Delta Green is not about guns.
Delta Green is not about a bug hunt.
Delta Green is not about understanding.
Delta Green is about the end.
The end of everything. Your family, everyone you know, your country, all life on Earth. It’s about the end of everything and your place in it. Because you’ll end, too. That’s what the fear is about. That’s what the game is about.
Delta Green is about the end of everything—and how much of it you’ll live to see.
The End Has Begun
Thanks to backers around the world, the Agent's Handbook for Delta Green: The Role-Playing Game hit its funding goal today in less than four hours.
And that also unlocks The Fall of Delta Green, the Gumshoe RPG about Delta Green in the 1960s, by Kenneth Hite and Pelgrane Press.
We've already funded our first stretch goal: "VISCID," a new scenario by Dennis Detwiller.
Next up is "Observer Effect," a new scenario by Shane Ivey.
Then comes the first BIG stretch goal: an expanded core book for Delta Green: The Role-Playing Game. It will include everything that's in the Agent's Handbook plus tons of material on running Delta Green campaigns, creating new threats, exploring the Delta Green setting as it's evolved over the years, customizing the setting to make it your own, customizing the Cthulhu Mythos to make it new and terrifying, and above all surprising your players and keeping them in suspense.
So when we hit that big goal we'll be producing two books: The Agent's Handbook for anyone, and the big core book for those of you who want to be able to run campaigns from the ground up.
And we have some massive, terrific sourcebooks planned beyond that.
So help us spread the word. Bring new players in. Start running games. Make these books happen.