Delta Green: The Role-Playing Game

Created by Arc Dream Publishing

Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.

Latest Updates from Our Project:

Delta Green: Delivery Dates and the Slipcase Set
over 3 years ago – Thu, Feb 01, 2018 at 08:17:31 PM

Delta Green: The Role-Playing Game (a digital mockup)
Delta Green: The Role-Playing Game (a digital mockup)


We have confirmed with the printer that the slipcase set of Delta Green: The Role-Playing Game and the standalone hardback edition of Delta Green: Handler's Guide will reach our warehouses on 23 MAY 2018. They will begin shipping to backers that week. They will ship to retailers in June.

Here are the most likely release and announcement dates for the next few months. As always, things can slip, but I'm reasonably confident in these.

February 2018

March 2018

  • Sweetness (pdf and paperback)
  • The Way It Went Down (paperback and hardback)

April 2018

  • Future/Perfect 2 (pdf)
  • Redacted Files (pdf and paperback)

May 2018

June 2018

  • A Victim of the Art (pdf and paperback)
  • Future/Perfect 3 (pdf)
  • The Unspeakable Oath 25 (pdf and paperback)
  • Delta Green: The Role-Playing Game and the Handler's Guide ship to retail

July 2018

  • A Night at the Opera (hardback)
  • Ex Oblivione (pdf and paperback)

Gen Con!

We would love to sign up more volunteer GMs to run Delta Green — or other Arc Dream games like Monsters & Other Childish Things, Godlike, Wild Talents, Better Angels, etc. — at Gen Con this August.

  • If you run any games for us, you get booth swag or booth credit with our thanks.
  • If you run three or more games for us, we will reimburse the cost of your four-day Gen Con badge.
  • If you run four or more games for us, we'll bring you into a game with one of our authors! (And if the scheduling does not work out, we'll set up a remote game after the con.)

You have two options for registering events.

OPTION 1: Email your event details to Simeon at Arc Dream (

  • your name 
  • your email address as it is registered with Gen Con game system 
  • date of the game 
  • time of the game 
  • title 
  • short description of the game 
  • number of players (five or six) 

OPTION 2: Enter the data for each event in this form.

See more details here.

Patreon and Drip

Get frequent Delta Green previews, excerpts, playtest opportunities, stories and more from our programs at Drip and Patreon. The posts to Drip and Patreon are identical, so pick your favorite platform.

Be seeing you.

Shane Ivey
Arc Dream Publishing

The Fall of Delta Green in PDF!
over 3 years ago – Wed, Jan 31, 2018 at 04:51:46 PM

We have added the PDF file of The Fall of Delta Green to backers' Digital Downloads in BackerKit. Log in to BackerKit here to get your downloads and review your rewards:

The Fall of Delta Green will be available for further orders from Pelgrane Press soon, and soon we'll have an update about its hardback edition.

Many, many thanks to our friends at Pelgrane Press for working with Arc Dream Publishing and the Delta Green Partnership to create this fantastic book. We all hope you love it.


The Way It Went Down
over 3 years ago – Wed, Jan 17, 2018 at 11:08:47 PM

The latest Delta Green download is now available. The Way It Went Down, a collection of 33 brief stories by Dennis Detwiller, is available for $2.99 at DriveThruRPG and DriveThruFiction. It will be available on the Amazon Kindle store soon. We hope you enjoy it. A free download link has been sent to all backers whose rewards include all PDFs funded by this Kickstarter.

Ebook now available
Ebook now available


Other Books

Work on the other books proceeds. The Handler's Guide and The Fall of Delta Green are at the printers. We will have mockups of the Handler's Guide slipcase set soon.

A Night at the Opera is at the halfway mark. Its PDF edition will go out to pre-orderers as soon as the PDF is ready.

Drip Debuts With Delta Green

We’re happy to announce Delta Green is the first RPG up on Kickstarter Drip!

Kickstarter has—in no small way—made it possible for Delta Green to flourish. Now, it only makes sense that Delta Green has found a home on Kickstarter’s new patron-service, Drip. Pitch in per creation to see works in progress, gain access to playtests, and to trade questions and more with the creators of Delta Green.

Before, we’d toil behind-the-scenes for months or years before we could release something, now, our fans can see all of our work in all stages of progress. See art before it’s finalized. Read early drafts of scenarios. Playtest items before they see publication. Provide feedback and ideas on new monsters, methods, spells, and threats before they become an official part of the Delta Green universe.

Seventeen days are left in the 30-day “Founders” period, when you can pitch in to become one of the core members of the group. Support the conspiracy.

The Delta Green Kickstarter Drip and the Delta Green Patreon will have identical content, so our faithful patrons have no need to worry.

Become a founding member now!

"Delta Green: The Way It Went Down" backer download
over 3 years ago – Wed, Jan 17, 2018 at 11:05:53 PM

The latest Delta Green download is now available: The Way It Went Down, a collection of 33 brief stories by Dennis Detwiller. As one of your backer rewards, please download a complimentary copy of this ebook from this link:

The Way It Went Down is available to everyone else for $2.99 at DriveThruRPG and DriveThruFiction. It will be available on the Amazon Kindle store soon. We hope you enjoy it.

over 3 years ago – Wed, Jan 03, 2018 at 12:52:05 AM

Even Death Has a Half-Life
Even Death Has a Half-Life

Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose. When the sun rose, Grieves’ body began to smolder and disintegrate.

It was another five hours before Delta Green got involved.

In Viscid, the Agents must keep a lid on a story that threatens to spin out into the public in all its unnatural detail. They must delve into the secrets of strange and lethal forces acting in secrecy all around them. They must follow a trail of carnage to a horrifying communion.

As far as Delta Green is concerned, staying alive is the last of their priorities.

Now Available

We are proud to announce our latest release, Delta Green: Viscid. If you have Viscid as a Kickstarter reward, you can find a link to the PDF under Digital Downloads at BackerKit.

Viscid is also available in paperback. Please note that only Viscid's PDF publication was funded by Kickstarter, not its printing and delivery in paperback, so only its PDF edition is going out as a backer reward. But if you have Viscid's PDF as a backer reward, you get a $5 discount (the value of the PDF) off the cost of the print edition. A link to ordering it in paperback at that discount is also in your Digital Downloads in BackerKit.

Everyone else can order Viscid in PDF and paperback at DriveThruRPG.

A House Favorite 

As an aside, an early draft of Viscid provided the most memorable game our Gen Con booth team ever played. 

It was two or three years ago, in a game that Dennis Detwiller ran for me (Shane Ivey), Delta Green contributor Greg Stolze, graphic designer Simeon Cogswell, and our friends John Marron and Kevin Pezzano. After only an hour of play, our team had bungled things catastrophically. "The morgue exploded with us in it" catastrophically. 

Only John's character -- a State Department diplomat who had never been on a Delta Green operation -- survived, and she was badly injured. She regained consciousness in the hospital. Not long after that, she got a call from Delta Green. The other bodies were -- well, to avoid too many spoilers let's say they were affected by what they were investigating. They had to be destroyed, immediately, to prevent that, um, effect from spreading. With the rest of the team wiped out, she was the closest thing they had to an Agent in place. 

For the next two hours, John played through his crippled, wounded, traumatized agent's struggle to get down to the hospital's morgue, evade or overcome a morgue attendant, incinerate the bodies before she got caught or things got any worse, and escape before the police came. The rest of us did not bother rolling up new characters until the next game session. We just sat and watched, spellbound. Ask any of us to name the most suspenseful game we were ever in, and that's the game that comes up.

The funny thing is, of course, that it was almost a sideline. Some version of that scene might have come up in just about any Delta Green scenario. But the sense of urgency came from the initial horrors of Viscid. 

We hope you enjoy it, too.