Lovecraftian cosmic terror meets the War on Terror. The award-winning RPG setting comes thundering back in a new Cthulhu Mythos game.
Latest Updates from Our Project:
What Are We Up To?
about 6 years ago
– Wed, Oct 31, 2018 at 02:00:19 AM
How is the DG team keeping busy these days?
Dennis Detwiller is wrapping up art for Control Group and Wormwood Arena. Look for them in the spring. Dennis is also about 3/4 done with Impossible Landscapes. It keeps trying to expand and may wind up being a larger book than planned, but we’re trying to hone it down to sharp perfection. He'll move next to Those Who Came After, funded with The Labyrinth.
Shane Ivey is editing The Complex. We’re also adding a couple of agencies that come up often in play. He'll take A Victim of the Art to editing and layout after The Complex.
Adam Scott Glancy is 90% done with the first draft of Iconoclasts. That scenario has grown substantially in the writing. It is likely to be an 80-page mini-campaign rather than a one-shot scenario.
Christopher Gunning is halfway through what you could call Draft 0.5 of his parts of Deep State — the draft before it goes through the rigors of commentary by the rest of the DG team and gets turned into the official first draft.
Caleb Stokes is in the early stages on God’s Teeth, which was funded with The Labyrinth.
Giles Hill and the PISCES team are toiling away in secrecy on the far side of the Pond.
John Scott Tynes is over halfway done with the first draft of The Labyrinth.
Various other funded works — ARCHINT, Falling Towers, Future/Perfect 3 and 4, Jack Frost, Operational History, the scenarios and handout kits from the Labyrinth KS — are in various stages of scheming and research.
Elsewhere in Arc Dream:
Simeon Cogwell is starting layout on the annotated, illustrated edition of Chambers’ The King In Yellow, which features illustrations by Samuel Araya, annotations by Kenneth Hite, and an introduction by John Scott Tynes.
Dennis will have the King in Yellow tarot ready for KS as soon as we get updated physical samples from the manufacturer so we can finalize its budget.
Arc Dream and Rob Heinsoo’s company Fire Opal Games are nailing down final (I said final—FINAL this time!) preparations for the card game Wrestlenomicon.
For a change of pace, Shane is playtesting a series of D&D scenarios in the episodic, sword-and-sorcery mold. Of course, now that Red Dead Redemption 2 is out, it has claimed Shane’s life. Maybe that will jumpstart the Wild West (including the bad parts) RPG that he’s been working on for ages and may finish with help from Jess Nevins and maybe one or two other friends.
What have you been up to?
Secrets to share
over 6 years ago
– Thu, Sep 06, 2018 at 10:24:27 PM
Thanks to the support of amazing gamers around the world, Delta Green was honored with six Ennie Awards at Gen Con 2018. This marks ten Ennie Awards won by Delta Green over the years and three Origins Awards.
Join Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze for a fun discussion of Delta Green: The Role-Playing Game and Q&A with the audience. Listen now.
You can review our projects from this KS here.The Complex (formerly various "Redacted" titles), Control Group,A Victim of the Art, and Wormwood Arena are all closest to publication, with the rest in various stages of research and development: Shane Ivey and Chris Gunning are working on Deep State (and Shane will turn his attention to Falling Towers, with Daniel Harms, after that), Dennis Detwiller is working on Impossible Landscapes (and has Those Who Come After lined up next), Adam Scott Glancy is working on Iconoclasts, John Scott Tynes is working on The Labyrinth, Caleb Stokes is working on God's Teeth, and so on. You won't run out of new Delta Green material any time soon.
Be seeing you.
Last hours of The Labyrinth—3 new books and a 4th likely
over 6 years ago
– Tue, Jul 31, 2018 at 05:09:20 PM
We are in the final three hours of the campaign for John Scott Tynes' new sourcebook Delta Green: The Labyrinth. That campaign has been a smashing success, funding not just The Labyrinth but also Dennis Detwiller's sourcebook Those Who Come After, Caleb Stokes' infamous campaign God's Teeth, downloadable and paperback handout kits for all three books, and five Labyrinth-related scenarios. And we're a hair's-breadth from funding a sixth scenario, and Final Passages, a new hardback book collecting all six.
We have so many other announcements. Our deluxe, annotated, illustrated edition of The King in Yellow has hit its sales target and is coming in the spring. Wrestlenomicon is imminent, and we'll be playing tons of it at Gen Con this week. The Unspeakable Oath is back at last with a new issue.
Tynes' Narrative Sandboxes -- and ENnie Voting
over 6 years ago
– Sun, Jul 22, 2018 at 12:09:58 AM
John Scott Tynes, co-creator of Delta Green and author of Delta Green: The Labyrinth, was good enough to write a short essay on what inspired his approach to investigative gaming and to The Labyrinth in particular.
The Labyrinth's campaign has unlocked a new hardback sourcebook by John Scott Tynes, another by Dennis Detwiller (coming after he finishes Impossible Landscapes), two kits of props and handouts, and two new scenarios. Back it now.
Voting Ends Tonight
It's almost over. ENnie Awards voting ends tonight. This is your last chance to use the awards to help spread the word about Delta Green. Every single vote counts. Vote “1” for Delta Green in seven (!) categories:
Nominees are selected by a panel of judges who know RPGs inside and out. Being nominated is a tremendous honor all its own—and this year, Delta Green was nominated seven times. But a win of silver or gold is even better—and the winners are selected by YOU, the gamers of the world. If you like what we have done with Delta Green, this is a critically important way to show it.
Delta Green: The Labyrinth, John Scott Tynes’ book of new organizations to deepen your campaigns, is fully funded. Backers will get the PDF version in spring 2019 and the full-color hardback in summer 2019. Back The Labyrinth now to reserve your copy—it will ship to backers first—and to get all its stretch goals.
In fact, The Labyrinth already hit its first stretch goal: all backers will get a downloadable kit of props and handouts at no charge. And it is closing in on its next stretch goal, a new scenario to introduce agents to one of the groups from The Labyrinth, which all backers will be able to download free.
The massive Delta Green LARP at Gen Con, “Redefining Pi,” has a couple of slots open among its 50 (!) players, but the organizer welcomes volunteers to help run things. Please email shane@arcdream if you would like to help behind the scenes. “Redefining Pi” runs for five hours on Saturday evening, 4 AUG 2018.
And the annual Delta Green authors seminar at Gen Con will be Saturday night, 4 AUG 2018. Join Dennis Detwiller, Adam Scott Glancy, Kenneth Hite, Shane Ivey, and Greg Stolze to discuss Delta Green, hear anecdotes about its development and history, get tips for running games, and ask any questions you like.